Driving the punishing new F1 simulator – so realistic Ferrari uses it

F1

Dynisma has created what it says is the "most realistic" F1 simulator yet, with Scuderia Ferrari among its customers – James Elson took it for a spin

9 Dynisma F1 simulator

Dynisma brings unprecedented levels of realism

Dynisma

I’m at ‘Spa-Francorchamps‘, sitting in a bare carbon fibre single-seater chassis, which forms part of one of the most sophisticated pieces of racing technology ever made.

Tentatively pressing the accelerator, I look around to actually see through the trees as the verdant Ardennes forest begins to rush past, then nervously cast my eyes up the famous Eau Rouge, which looks far more vertiginous now on track then it ever has done on TV.

A short while after, it all suddenly comes to a grinding halt, and the brutally harsh ceiling lights come on. Blinking into the brightness as I remove my Virtual Reality headset, it hits home that I’m not actually at Spa, but an industrial estate on the outskirts of Bristol.

Dynisma F1 simulator image 3

Chassis sits on six legs, on a platform that can also move in three directions

Dynisma

The location is the base of Dynisma, one of the new leading lights in racing car simulation, which in just the space of a few years has gone from almost nothing to now being used by one of the biggest names in racing.

It all began in 2017 with one prototype in a West Country cowshed, but today lists a whole multitude of world-renowned racing outfits – most prominently the Ferrari F1 team, most recently junior category giants Prema – amongst its clients. They are all attracted by what is an unprecedented degree of realism in its new simulators.

So accurate is its simulation of road surfaces, not just on race circuits but also from the delicately cobbled streets of Bruges to the most pot-holed UK A-roads, that now automotive manufacturers also want in on the action to virtually test their new road cars.

12 Dynisma F1 simulator

Dynisma engineer Nikhil Garrett analyses our (not particularly stunning) data

Dynisma

The thrusting new company was the brainchild of Ash Warne, a former Ferrari and McLaren F1 engineer who struck out solo in 2017 to put his own ideas developed from a life in grand prix racing – and simulating – into action.

Progress has been swift – by 2021 the Scuderia had ironically splashed millions on a product made by someone it used to employ, the resulting publicity supercharging the already rapid trajectory of a young company. With the standard Dynisma package costing £2-3m, the simulation wheels are moving at a pace.

What makes the heavy-hitters of road and track so enthusiastic about Warne and his team’s new take on simulation is its latency – or lack of.

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While many other motor sport industry-standard driving simulators have a 20-50-millisecond delay between an input, such as moving the steering wheel and the simulator reacting, the Dynisma DMG-1, which I’m driving, delivers feedback at 3-4 milliseconds. If you’re an F1 driver with heightened senses, it makes the experience noticeably more realistic and far more useful.

Warne tells Motor Sport he had a vision to push beyond what was currently being achieved in the simulation world – the speeds of information delivery were sloth-like in his opinion.

“I could see that there was a massive gap, that the whole industry was underachieving,” he says. “Other [sim] manufacturers were targeting, say, 20Hz of bandwidth, whereas we’re now at 100Hz – what that means is more information through the system and giving it more promptly.”

These stark statistical differences are what, according to Dynisma, makes its products “the most dynamic, realistic and scalable driving simulators in the world”.

The secret behind it is, as a certain Ferrari F1 driver will appreciate, a uniquely smooth operation. It’s based on a platform which moves forwards, backwards and side-to-side. On top of this sits the chassis, supported by six legs, which move individually. These add up to what Warne calls “nine degrees of freedom”, allowing three-dimensional movement and rotation.

6 Dynisma F1 simulator Ash Warne

Founder Ash Warne demonstrates ‘back-drivable’ system

Dynisma

“We call it the ‘High Frequency Platform’ – this is what differentiates us from our competitors.

“Some manufacturers do also have nine degrees of freedom, but they don’t take advantage of them in the way that we do. They haven’t developed a system that isolates one from the next.

“Significantly, our legs are ‘highly backdrivable’, which means that you can move them with your hand like this [Warne gives the machine a good rock to demonstrate] – it’s in contrast to other systems whereby they’re kind of locked up with friction [and are therefore slower]. This is much more like a real vehicle’s suspension, which we’ve taken inspiration from, where you can press down the corner of the car and it will move.”

Fast movement is crucial when it comes to keeping up with the computing element. “The software system is incredibly responsive,” he says. “Certain elements of the system are running at 4000 times a second, and so we need to be able to ensure that every part of the system is operating quickly enough so that there are no delays.”

 

Testing the Ferrari F1 simulator

8 Dynisma F1 simulator

Dynisma has its latency down to roughly 3 milliseconds

Dynisma

So what does it actually feel like to drive? Once we’ve inspected the tech, the team gears me up to take on two simulated F1 tests, one using Dynisma’s giant 20ft x 10ft screen, illuminated by six powerful projectors, and the other using VR. My previous driving experience was limited to pootling along in cheap hatchbacks and, in the virtual world, finishing mid-pack on Gran Turismo during the Daihatsu Invitational, so this all represented a slight step up.

In these circumstances, it’s de-rigeur to choose Spa-Francorchamps for the semi-useless-journo-does-simulator-test-feature, in order to answer the much-hyped question: ‘How does it really feel to drive Eau Rouge in a [simulated] F1 car?’ As many of my predecessors have attested, it’s actually quite tricky.

Beginning from a slightly indignant standstill on the Spa start/finish in Dynisma’s generic approximation of an F1 car, you can only put your foot fully down once in fourth gear – I found this out the hard way coming out of La Source – otherwise the wheelspin is simply too much to contend with.

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Although slightly embarrassed by the fact that this simulator – in its various iterations – has been pushed to its limits by Charles Leclerc and Carlos Sainz, as well as Le Mans winners such as Darren Turner and Will Stevens, I commit to at least having a good go.

Screaming down to Eau Rouge, Dynisma engineer Nikhil Garrett – formerly of Toyota and Ferrari – is on the ‘team radio’ to gently advise a “mercy lift” into Eau Rouge.

I oblige, but things are a challenge from the off – unsurprisingly, the compression before you rocket uphill runs through your whole body, the steering becoming incredibly heavy as you feel the aerodynamic loading come into play.

I manage to get a few (not that fast) laps in without incident, but in trying to up the pace the very-real effects of a simulated F1 drive begin to take their toll.

Clinging on for dear life through the fast Blanchimont section is, as Warne predicted, hard work and I can feel my heart racing. My hands begin to cramp up, I’m gripping the steering wheel that hard.

Each lap feels more and more like doing weights in the gym, as my body – and stomach – begins to feel the strain. From here the mistakes creep in: one or two offs a lap, then a few, then several.

If you explore the full extent of Spa’s terrain thoroughly enough – I did do this – the simulator’s movements can become so violent that you have to stop and allow the system to reset.

15 Dynisma F1 simulator

Getting to grips with the system

Dynisma

Once I’ve embarrassed myself enough and enforced this process several times, I take a quick break and try not to look too flustered.

Warne explains the inspiration behind a system, which has been awarded five patents, and his plans to incorporate even greater levels of realism with VR.

“When VR headsets are a little bit lighter and the resolution is a little bit higher, this will just be the ‘the way’. It’s transformational in terms of being able to install a simulator in a given facility, but being much more compact because you get rid of the projectors.

“The thing that hasn’t been done before, to our knowledge at least, is having that working on a moving motion platform – it brings an extra dimension of complexity.”

 

Driving the first F1 virtual reality simulator

14 Dynisma F1 simulator

VR aims to bring an even more immersive experience – but still currently has some disorientating aspects

Dynisma

It’s then time for me to get a sneak peak at the technology F1 teams will be using in the future by putting on the virtual reality headset and getting back into the car.

Compared to the pin-sharp giant screen, the VR image swims slightly at the edge of the image – though this makes it slightly less realistic, I do feel like I’ve fallen into the back end of Tron.

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This is all because part of you actually is in it – Dynisma uses a ‘mixed-reality’ system where you can see your own hands on the steering wheel, but with these projected into the virtual world.

Whereas when looking at the big screen nothing happens when you move your head, with VR another high-rise will emerge from behind the one in front if you move it enough at Monaco, and another tree will pop out at Spa etc. Once the system loses its slight graininess and is 100% smooth, it will give drivers an unprecedented sense of being at a circuit for a more immersive build-up to a race weekend.

Hurtling out of the first corner in ‘Belgium’, this makes things seem all too real in the most surreal way. So intense is the experience for a novice like me that I find myself focusing even more intently on the track ahead, tracking my gear changes and revs through my periphery so as not to disorientate myself too much.

I again exhaust my limited abilities fairly quickly, but the experience truly is adrenalin pumping, my hands shaking as I gingerly lift myself out of the car at the end.

While my eyes were mainly glued to the track, for the pros that have the luxury of taking in the scenery as they drive, VR is likely to be a startling step up – the world of simulation now suddenly seems a lot more real.